Kibble is one of the food items available for your animals in RimWorld, so naturally, you’ll eventually come to a point where you need to make some in order to survive. The tricky thing about making Kibble is that the game doesn’t actually give you the exact requirements on how to make it. Jul 23, 2020 Want to make kibble out of human flesh without everyone freaking out about it? This mod changes your pawns’ feelings about bad stuff happening to prisoners. They’ll feel absolutely nothing about committing heinous atrocities, like organ harvesting and straight-up mass murder.
Haygrass
A mixture of nutrient-rich grasses which yield large amounts of hay. Hay is edible for animals, but not humans.
- Type
- Plants – Plant
Base Stats
- Beauty
- 0
- Flammability
- 0.8
- Max Hit Points
- 85
Stat Modifiers
Haygrass is a player-growable food crop with a high yield, and a slightly longer growing cycle. Haygrass can't be sown in hydroponics. Mature haygrass yields 18 hay.
Hay is inedible for humans; only rough grazers can eat hay.
Growing
Haygrass has a base growing time of 8 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 60%. The following table details how long it takes for haygrass to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Fertility (%) | 70 | 100 | 140 | 280 |
Grow Time (days) | 14.75 | 12.09 | 9.75 | - |
Base Yield/day[1] | 1.56 | 1.9 | 2.36 | - |
- ↑Per plant
Haygrass has the highest yield per day, and therefore highest nutrition output out of any player-growable plant in the game in most cases - although rice in hydroponics, raspberry bushes, and agave all have better nutrition outputs compared to haygrass. However, none of the three aforementioned solutions would be feasible for sustaining livestock.
Food Production
Rimworld Best Animals To Tame
The following table shows much haygrass it takes to sustain one baseline hunger rate animal, but only factors in the nutritional value of the yield, and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 20.52 | 16.83 | 13.57 | - |
Kibble | 8.21 | 6.73 | 5.43 | - |
For the purpose of the variable nature of animal hunger rates; figures in this table have been rounded up to two decimal places, rather than to the next integer. If you're feeding animals that are being reared for meat, it's better to feed them raw hay than kibble; it's counter-productive to feed animals meat, to get less meat out of them.
The following is a list of hunger rates[1] (therefore multipliers) for some of the best animals for their purposes in the game: Leakin park map serial .pdf.
- Cobra (economy/massed combat) - 0.07
- Cat (manhunter murdering/massed nuzzling) - 0.1
- Arctic/Timber wolf (hauling/rescue) - 0.18
- Snowhare (slaughtering) - 0.23
- Alpaca (cheap wool) - 0.45
- Husky (alcoholism) - 0.5
- Cow (milking) - 0.85
- Thrumbo (trophy) - 4.5
Economy
Haygrass' raw product is hay, which has a market value of 0.9 silver. The refined product with the largest profit margin is kibble, having a 12.07% profit margin.[1] The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day:
Ground Type | Gravel | Soil | Rich Soil | Hydroponics |
---|---|---|---|---|
Raw | 0.7 | 0.86 | 1.06 | - |
Refined[2] | 2.54 | 3.09 | 3.83 | - |
- ↑Using standard value meat. Human meat increases this to 91.18%
- ↑Assuming a vegetarian ingredient bottleneck. Your mileage may vary.
Haygrass is generally lackluster when it comes to economy, due to hay's remarkably low market value. Even kibble underperforms when compared to other food crops with fine meals.
- Domesticated Plants
- Cocoa tree • Corn plant • Cotton plant • Devilstrand mushroom • Haygrass • Healroot • Hop plant • Potato plant • Psychoid plant • Rice plant • Smokeleaf plant • Strawberry plant
- Wild Plants
- Agarilux • Agave • Ambrosia bush • Astragalus • Berry bush • Bush • Glowstool • Grass • Moss • Pincushion cactus • Tall grass
- Trees
- Anima tree • Bamboo tree • Birch tree • Cecropia tree • Drago tree • Oak tree • Pine tree • Poplar tree • Saguaro cactus • Teak tree • Willow tree
- Decorative Plants
- Dandelions • Daylily • Rose
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There are a variety of things to consider when trying to decide what the best crops are in Rimworld. The length of the growing season, soil fertility, your tech level, and more all play into what crop you should grow. There are essentially three main crops for you to pick from when it comes to growing food – potatoes, rice, and corn. Each crop has its own place in Rimworld and it’s important to know which one you should be growing! By picking the wrong crop, you could be sentencing your colony to an early grave!
If you’re interested in other Rimworld content, check out our guides on the best mods for Rimworld and the nutrient paste dispenser!
Best Crops for a Desert Colony/Poor Soil Colony
If your colony is in a desert, or really anywhere where there is poor soil, your only option is the potato. Potatoes are the least affected by soil fertility making them the best for colonies surrounded by gravel.
Potatoes
- Medium growing period (10.55 days)
- Best for poor soil
- Medium yield upon harvest (11)
Potatoes are great at growing in bad conditions and have a medium growth time. They’re not as fast as rice or strawberries but are your best option for the soil you have. Potatoes can also be eaten raw by colonists, but they will suffer a slight mood debuff for eating raw food. If they’re not refrigerated, they will spoil in a couple of days so make sure you get them in your freezer as soon as possible. Don’t leave them out in the fields after harvesting for too long! Potatoes are a great way to ensure that your desert colony doesn’t have to rely solely on meat and your hunter to sustain itself.
Rimworld Colonists Not Making Kibble
Best Crops for Starting Colonies
From here on out, we are going to imagine that your colony has good soil for growing food. If your colony has poor soil, go back to the above section and plant potatoes. If your colony has rich soil and is just starting out plant rice!
Rice
- Quickest growing period (5.54 days)
- Can be grown in hydroponic basins
- If grown in soil with less than 100% fertility, may die at random
- Smallest yield upon harvest (6)
Rice is a great starting crop. This crop is the fastest growing crop in the game on this list and is also the most sensitive to soil fertility making it a terrible choice for deserts. While harvesting rice yields less food than corn or potatoes, this crop is a consistent source of food since it grows so quickly.
However, since it grows so quickly it is extremely labor-intensive and can oftentimes tie up your grower for a day or two depending on the size of your farm. They spend all day cutting and hauling the rice every time it is ready to harvest. You don’t get a lot of nutrition for the work done, but it is your best option for an early or even mid-game colony. Rice can be eaten raw, but your colonists will suffer a mood debuff so it’s better to turn it into pemican or cook it into a meal.
Best Crops for the Late Game
Corn
- Longest growing period (20.86 days)
- Needs minimum soil fertility of 50%
- Largest yield upon harvest (22)
The crop that dominates the late game is corn. Corn is by far the best crop for your late game colony. After you have all your other basic needs setup and your defenses can take on everything and anything, corn is what you should start growing. While it can’t be grown in hydroponic basins, it yields the most nutrition on harvest than any other crop in the game. It also has a very long shelf life which can prove useful during solar flares.
One downside of corn is that it’s long growing period can make it an inconsistent food source. Blight, fires, and cold snaps can get rid of all your corn putting your colony is a dangerous position if you were relying on the next harvest. One benefit of its long growing period is that it is less labor-intensive on your growers, unlike rice.
How To Make Kibble In Rimworld
If you’re wondering why hay grass didn’t make our list of the best crops in Rimworld, its because hay grass is only edible when turned into kibble and kibble gives a mood debuff. Hay grass is great for your animals, not for your colonists! That should be pretty self-explanatory. Out of all the crops in Rimworld, the best crop truly depends on your biome and the stage of the game that you are in. What might be the best crop for one colony, is not always the best crop for another. It is important to analyze your colony and its need when trying to determine what to grow.